Educational Visits Essex

An educational visit to Layer Marney Tower is a fantastic experience for your children, however much they have learnt in school, if they are studying the Tudors, it is when they meet a “cunning woman” for “real” and are offered some of her cures for their common ailments – a live frog down the throat for a sore throat, etc or realise that nettles were a staple food for peasants, Tudor life comes to life.

The cost per child is £8.00 plus VAT (£9.60 including VAT)  One adult per 10 children are free, staff supporting children 1:1 are free.  Additional adults £7 per person including VAT.

Although we are a Tudor building, there has been habitation on this site for hundreds of years. Therefore we have new courses that can fit in with the new Curriculum.

See our School Visits Pinterest Board

Layer Marney Tower has huge experience in providing educational visits for school groups. Our education team is very adaptable and we can fit into your school’s needs, so if you don’t see the type of course you were looking for, do ask, it is likely we can accommodate you, writing a new lesson just for your school, or adapting one of our stock lessons.

Lesson Topics

Early Years

We have educational days specifically for the EYFS. To organise your day, choose from the lesson topics below.

Beauty and the Beast

Module 1 – Rose Trail

  • Follow Beauty and the Beast’s Trail, find a rose petal and swap it for a treat.
  • Make a Beastly Mask.

Module 2 – Be a Beast

  • Learn how to growl, stalk, pounce and creep just like the Beast.

Module 3 – Making

  • Make Beauty’s jewellery or a crown.

Module 4 – Beastly Activities

  • Search for the Beast; follow his footprints, is he as the top of the Tower?
  • Make a sticky Beast.
  • Play musical Beasts.
  • Listen to the story of Beauty and the Beast.

The Big Red Layer Marney Bus (Transport Day)

Module 1 – Farm Stop

  • Find animals used to transport people or goods. Look at the Layer Marney animals.
  • Make an animal puppet or mask.

Module 2 – Barn Stop

  • Transport hunt. Can you find a bike, a car, a tractor, a bus, a cart a boat etc?
  • Make a sand/salt and glue picture.

Module 3 – Tower Stop

  • Make and fly paper planes or gliders.
  • Or make and float your own boat.

Module 4 – Climb The Tower For Story Telling And Songs

  • Story – The Naughty Bus or the Owl and the Pussy Cat.
  • Songs – The wheels on the bus and Old MacDonald.

Module 5 – Car Park Stop

  • Explore the bus, climb the stairs, sit in the driver’s seat, ring the bell, count the wheels, sing The Wheels on the Bus.
  • Take a ticket to ride (mini passport which will be stamped at each stop).

Key Stage 1

We also have dedicated educational days for KS1, read about the choice of lesson topics available.

Beauty and the Beast

Module 1 – Rose Trail

  • Follow Beauty and the Beast’s Trail, find a rose petal and swap it for a treat.
  • Make a Beastly Mask.

Module 2 – Be a Beast

  • Learn how to growl, stalk, pounce and creep just like the Beast.

Module 3 – Making

  • Make Beauty’s jewellery or a crown.

Module 4 – Beastly Activities

  • Search for the Beast; follow his footprints, is he as the top of the Tower?
  • Make a sticky Beast.
  • Play musical Beasts.
  • Listen to the story of Beauty and the Beast.

Dinosaurs

Module 1 – Dinosaurs

  • Make a dinosaur mask

Module 2 – Dino drama

  • Be a dinosaur, move like one and sound like one

Module 3 – Go on a dinosaur hunt

  • Who will live here?

Module 4 – Dinosaur roar

  • Poem, recreate in cut frieze

Module 5 – Stickers

  • Re-create a dinosaur scene

Module 6 – Clay

  • Make a clay dinosaur

Module 7 – Crafts

  • Make and fly a dinosaur

Module 8 – Activity

  • Find a new home for Phred Petosaur

Module 9 – Sounds and sights book

  • What can you hear and see?

Module 10 – Dino dig

  • Sand trays, dig up a dinosaur

Knights and Ladies / Kings and Queens

Module 1 – Knight School

  • Learn to be a knight, make a knight set (ladies’ set)

Module 2 – Crowns

  • Make a crown

Module 3 – Jewellery

  • Make some jewellery

Module 4 – Transport

  • Decorate a coach

Module 5 – Dressing up

  • Dress up as a knight, lady, king or queen

Pirates

Module 1 – Pirate school

  • Learn the skills to be a pirate

Module 2 – Dressing up

  • Make a pirate outfit, eye patch, hat, flag and sword, hook

Module 3 – Treasure Hunt

  • Follow the clues on the map, make you own map puzzle

Module 4 – Pirate attack

  • Defend your own camp and capture the camps of your peers

Module 5 – Posters

  • Wanted Poster, dead or alive

Module 6 – Dancing

  • Pirate dancing

Module 7 – Knots

  • Learn how to make knots

Module 8 – Flags

  • Make a pirate flag

Puppets

Module 1 – Finger puppets

  • Make finger puppets

Module 2 – Hand puppet (felt)

  • Making hand puppets from felt

Module 3 – Hand puppets (painted)

  • Making hand puppets using paint

Module 4 – Pop up puppet

  • Making pop up puppets

Module 5 – Stick puppet

  • Making stick puppets

Module 6 – Shadow puppet

  • Learn about shadow puppets

St George

Module 1 – Story of St George and the Dragon

  • Puppets and drama

Module 2 – Costume

  • Make a tabard, flag and shield

Module 3 – Arms and Armour

  • Handle the armour and see how w knight dressed, have a go at archery

Module 4 – Make a dragon

  • Make our own stretchy dragon

Module 5 – Make a dragon mask

  • Drama session, be a beast

Module 6 – Dragon Hunt

  • Follow footprints
  • Steal treasure from the dragon
  • Swap treasure for gold coins

The Big Red Layer Marney Bus (Transport Day)

Module 1 – Farm Stop

  • Find animals used to transport people or goods. Look at the Layer Marney animals.
  • Make an animal puppet or mask.

Module 2 – Barn Stop

  • Transport hunt. Can you find a bike, a car, a tractor, a bus, a cart a boat etc?
  • Make a sand/salt and glue picture.

Module 3 – Tower Stop

  • Make and fly paper planes or gliders.
  • Or make and float your own boat.

Module 4 – Climb The Tower For Story Telling And Songs

  • Story – The Naughty Bus or the Owl and the Pussy Cat.
  • Songs – The wheels on the bus and Old MacDonald.

Module 5 – Car Park Stop

  • Explore the bus, climb the stairs, sit in the driver’s seat, ring the bell, count the wheels, sing The Wheels on the Bus.
  • Take a ticket to ride (mini passport which will be stamped at each stop).

The Great Fire of London

Module 1 – Story of the fire

  • The words from Samuel Pepys – drama re enactment, hot seating drama

Module 2 – Burning

  • What burns, health and safety to prevent fires

Module 3 – Art

  • Silhouettes and chalk pictures of the Fire of London

Module 4 – Daily life in Stuart England

  • Life and times, tour site

Toys

Module 1 – Toys

  • Look at a range of toys

Module 2 – Hobby horses

  • Make your own hobby horse

Module 3 – Exploring

  • Explore the toys

Module 4 – Games

  • Play board games

Tudor Day

Module 1 – Tudor Food

  • Experience the sight taste and smell of Tudor fare.
  • Understand the fragile nature of Tudor existence.
  • See how food was preserved, how it was cooked and what was available when and to whom.
  • Learn how the Tudors fed themselves from the hedges and byways.
  • Activity – taste rye bread, sorrel ad goats’ cheese.

Module 2 – Tudor Medicine

  • Visit the apothecary to see how wounds and ailments would have been treated.
  • The Tudors treated illnesses by a mixture of science, religion and myth.
  • Discover how they dealt with sickness.
  • Activity – undergo diagnosis with cabbage water.

Module 3 – Use of Plants

  • Discover the plants that the Tudors used for food, clothes, colour, household tasks and medicine.
  • Activity – cleaning teeth and washing hands.

Module 4 – Arms and Armour

  • Learn how to be a knight, feel the weight of the armour, study weapons, look at the life of an English Bowman.
  • Activity – archery.

Module 5 – School Room

  • Learn some Tudor manners.
  • Practice your Latin and quill writing, study reading and mathematics, Tudor style.
  • Activity – writing with quill pen.

Module 6 – Games and dancing

  • Experience a range of leisure activities, Maypole dancing, formal dance, throwing the horse shoe and quoits.
  • Activity – playing games and dancing.

Module 7 – Daily life

  • Learn skills needed by ordinary Tudors for day to day living, how to make your own clothes, how to manage your own house.
  • Activity – spinning and weaving or beeswax candle making.

Module 8 – Tudor tombs

  • Visit the parish church of St Mary the Virgin.
  • Learn about the power the church had over the daily life of the Tudors.
  • Activity – look at the tombs.

Key Stage 2

We provide a range of topics designed for the KS2 curriculum. Below are the topics to choose from.

Anglo Saxons

Module 1 – Artefacts

  • Look at objects, discuss possible uses.
  • Activity – Set and sort by various criteria, question and answer session stimulated by objects.

Module 2 – Daily Life

  • Look at everyday village routines, jobs, food, clothes, who did what.
  • Activity – Make a clay pot.

Module 3 – The Thing (court)

  • How society was run and ordered, laws, crime and punishment.
  • Activity – Drama, re enact a Thing.

Module 4 – Famous people

  • King Alfred.
  • Atheistan.
  • Activity – drama.

Module 5 – Writing

  • Runes, sagas.
  • Activity – Illuminated letters.

Module 6 – Designs and art

  • Looking at examples.
  • Activity – making jewellery.

Module 7 – Invasion and settlements

  • Effects of arrival in Britain.
  • Activity – art.

Bronze Age

Module 1 – Archaeological Dig

  • Archaeological dig, discuss finds, how do we know what we know, what do we think the objects were used for?
  • Dig

Module 2 – Daily Life

  • Daily life in the Bronze Age, their food, clothes, jobs
  • Food tasting

Module 3 – Art Work

  • Learn about art work based on metal work from the time
  • Design and decorate a dagger

Module 4 – Clay Work

  • Learn about clay work (based on beaker work)
  • Make a pot

Module 4 – Bronze Age School

  • Explore the skills you need to stay alive in the Bronze Age
  • Undertake ten tasks

Egyptians

Module 1 – Hieroglyphs

  • Look at the decipher wheel.
  • Write a secret message, translate someone else’s message.
  • Activity – make a hieroglyphs wheel.

Module 2 – Artefacts

  • What do they tell us about Egyptian life.
  • Activity – sorting and setting artefacts.

Module 3 – Egyptian Masks

  • Make and Egyptian mask, characters from Egypt.
  • Activity – drama and stories with the mask.

Module 4 – Everyday life in Egypt

  • What did they eat and do?
  • Activity – tasting.

Iron Age

Module 1 – Archaeological dig

  • Look finds at finds, discuss possible use, by whom.
  • Activity – dig and set and sort by various criteria.

Module 2 – Daily life

  • Life in an Iron Age Fort.
  • Finding food.
  • Clothes.
  • Jobs.
  • Defence and resources.
  • Activity – Weaving or making a clay pot.

Module 3 – Metal Work

  • Look at art and jewellery.
  • Weapons of the time.
  • Activity – design some metal work.

Module 4 – Boudicca

  • Boudicca and resistance to the Romans.
  • Activity – Resistance School – try your hand at resistance skills.

Module 5 – Iron Age Tribes

  • Activity – art work.

Medieval

Module 1 – Food

  • A Medieval Peasant’s view of life.
  • How he lived, how he worked.
  • Life as a Villain.
  • His rights and dues.
  • Activity – food tasting.

Module 2 – Arms and Armour

  • Study the life of a Knight.
  • Explore his armour and training.
  • Compare with the skills of an English bowman.
  • Activity – Archery.

Module 3 – Medieval Barn, Church, Estate

  • Explore the medieval barn.
  • Visit the church to see the Medieval tomb.
  • Look at the Medieval Estate.

Module 4 – Justice

  • Look at Medieval court procedures.
  • Understand laws and punishments, rights and responsibilities.
  • How easy it was to become an outlaw.

Meet the Ancestors

Module 1 – Find the Ghosts

  • Find the ghosts who maybe living at Layer Marney Tower
  • Compass work, map reading, following clues

Module 2 – Confront the Ghost

  • Note taking, use of evidence and listening skills

Module 3 – Interview the Ghosts

  • Interview the ghosts to discover their personal story, asking questions, hypothesising, can you believe your eyes and ears?
Topic Details

A cross curricular course (history, geography, maths and English)

The ghosts that may be found are; Lord Marney, who died in 1523 before he was able to complete the building of his Tudor Palace. Joan Gibson, who was hung as a witch in 1587 for allegedly burning down Messing Windmill. Sarah Brewer, the Ale Mistress, who died of the Plague in 1563 and may be found in the barn where she has apparently been for 500 years.

Pupils will do all three modules and be taken to the top of the Tower.

Normans

Module 1 – Knight School

  • The life and times of a knight.
  • Learn how to be a knight, look at his training armour and weapons, try it on.
  • Look at being a bowman.
  • Activity – Archery.

Module 2 – Daily Life

  • Look at how Normans fed and clothed themselves.
  • Look at all the jobs that needed doing to ensure you stayed alive.
  • Activity – weaving.

Module 3 – Food

  • What was it?
  • Where did it come from?
  • What did it taste like?
  • Who ate what? When?
  • Activity – food tasting.

Module 4 – The Norman World

  • Where they went.
  • What they did.
  • Ideas and culture.
  • Activity – design of the times, clay work.

Module 5 – Artefacts

  • Take part in a dig.
  • Do you know what objects you have? Who would have used them, for what?
  • Activity – dig.

Module 6 – Medicine of the time

  • Illness and cures.
  • Activity – diagnosis and treatments.

Module 7 – Crime and punishments

  • Look at the laws and life of an outlaw.
  • Activity – court session.

Romans

Module 1 – Artefacts

  • Explore the artefacts, discuss uses, set and sort who might have used them.
  • Question and Answer generated by artefacts.

Module 2 – Food

  • Explore a Roman Kitchen.
  • Look at food Romans brought us.
  • Look at when they ate, what they ate.
  • Activity – food tasting.

Module 3 – Clothes

  • Who wore what, where.
  • Home in Italy.
  • Here in Britain.
  • Soldiers, slaves.
  • Activity – dressing up.

Module 4 – Gladiator School

  • Look at training of a Gladiator.
  • Practice skills needed to appear in arena.
  • Activity – Gladiator task.

Module 5 – Clay work

  • Activity – make a Roman Oil Lamp or a Roman Pot.

Module 6 – Roman Mosaics

  • Look at this art form.
  • Activity – make a mosaic.

Module 7 – Daily life

  • Here in Roman Britain.
  • How Roman Britain lived.
  • Town life.
  • Villa farming.
  • Activity – Jewellery making.

Module 8 – Arms and Armour

  • Life of a Roman soldier on campaign.
  • Invasion of Britain.
  • Activity – explore arms, archery.

Module 9 – British Resistance

  • Boudicca.
  • Tribe resistance.
  • Success or failure.
  • Activity – Resistance School.

Stone Age Britain

Module 1 – Archaeology Dig

  • See what you can find.
  • How do we know what we know.
  • What do you think the objects were used for or who might have used it?
  • Activity – dig.

Module 2 – Daily life

  • Food.
  • Clothes.
  • Routines.
  • Activities – tastings.

Module 3 – Stone Age School

  • Check out your stone age skills, could you hunt lunch?
  • Whose tracks are you following?
  • Could you identify the right plants to eat?
  • How are your throwing skills?
  • Activity – complete a variety of tasks.

Module 4 – Use of clay

  • Activity – make you own clay pot.

Module 5 – Cave paintings

  • Activity – art work.

Tudor Day

Module 1 – Tudor Food

  • Experience the sight taste and smell of Tudor fare.
  • Understand the fragile nature of Tudor existence.
  • See how food was preserved, how it was cooked and what was available when and to whom.
  • Learn how the Tudors fed themselves from the hedges and byways.
  • Activity – taste rye bread, sorrel ad goats’ cheese.

Module 2 – Tudor Medicine

  • Visit the apothecary to see how wounds and ailments would have been treated.
  • The Tudors treated illnesses by a mixture of science, religion and myth.
  • Discover how they dealt with sickness.
  • Activity – undergo diagnosis with cabbage water.

Module 3 – Use of Plants

  • Discover the plants that the Tudors used for food, clothes, colour, household tasks and medicine.
  • Activity – cleaning teeth and washing hands.

Module 4 – Arms and Armour

  • Learn how to be a knight, feel the weight of the armour, study weapons, look at the life of an English Bowman.
  • Activity – archery.

Module 5 – School Room

  • Learn some Tudor manners.
  • Practice your Latin and quill writing, study reading and mathematics, Tudor style.
  • Activity – writing with quill pen.

Module 6 – Games and dancing

  • Experience a range of leisure activities, Maypole dancing, formal dance, throwing the horse shoe and quoits.
  • Activity – playing games and dancing.

Module 7 – Daily life

  • Learn skills needed by ordinary Tudors for day to day living, how to make your own clothes, how to manage your own house.
  • Activity – spinning and weaving or beeswax candle making.

Module 8 – Tudor tombs

  • Visit the parish church of St Mary the Virgin.
  • Learn about the power the church had over the daily life of the Tudors.
  • Activity – look at the tombs.

Vikings

Module 1 – Artefacts

  • Explore the artefacts, discuss possible uses, set and sort as to might have used them, question and answer session stimulated by objects.
  • Activity – artefacts.

Module 2 – Gods

  • Myths, religion, look at the belief system how it affected the Viking society and behaviour.
  • Activity – stories.

Module 3 – Journeys

  • Look at the reasons to go on Viking journeys, invasions, raids, new settlement.
  • Activity – make a Viking Long Ship.

Module 4 – Daily Life

  • Look at typical Viking settlement, everyday tasks for men women and children, clothes, food and homes.
  • Activity – weaving or dying.

Module 5 – Arms and Armour

  • Look at fighting techniques, invasion, raids, berserkers.
  • Activity – archery.

Module 6 – The Thing

  • A look at Viking Society how it was run, law and Punishment.
  • Activity – re enact a Viking Thing, take the part, act out scenes.

Module 7 – Famous Vikings

  • Leif Ericson, King Canute, Harold Haardwaade.
  • Activity – stories.

Module 8 – Sagas and Runes

  • Sagas and Runes, explore both, write with runes.
  • Activity – clay work.

Module 9 – Trading and selling

  • Look at where they went and what they traded.
  • Activity – jewellery making.

Module 10 – Alfred the Great, Athelstan, Dane Geld

  • The making of England .
  • Activity – art work.

Key Stage 3

Below are the lesson topics we run for KS3 educational visits. Please contact our education officer to discuss modules and for more information.

The Crusades

Module 1 – The Life of a Templar Knight

  • Vows
  • Job specifications
  • Training of a knight
  • Clothes
  • Weapons
  • Activity – archery

Module 2 – Richard the Lion Heart and Saladin

  • The Christian Alliance
  • Who, what where, when, friends and foe
  • Saladin and his allies
  • Who, what where and when
  • Activity – answer the question; Who was the most honourable?
  • Interrogate documents of the time

Module 3 – The People’s Crusade

  • Peasants view of the Crusades
  • Belief, cost and tax
  • Activity – make a relic

Module 4 – Church

  • The Pope
  • The Church
  • Politics and the Crusades
  • Activity – drama

The Pilgrim Fathers

Module 1 – Daily Life, James I

  • Daily life in the reign of James I pressure on religious practice as manifest in ordinary daily life
  • Activity – explore documents of the time

Module 2 – Ship Voyage

  • The voyage – life on board
  • Who would you take?
  • What would you take?
  • Activity – game; the ship, hot seating debate

Module 3 – Daily Life, New World

  • Daily life in the new world
  • Sickness, hunger and neighbours
  • Pleasures and hardships
  • Activity – make a basket

Module 4 – Native Indians

  • Native Indian Life
  • Cultures
  • Beliefs
  • Activity – Native Indian Art

Plague, Petulance and Peasant Revolt

Module 1 – Plague

  • Causes
  • Cures
  • Cures
  • Fear
  • Steps to prevent spread
  • Effects of Plaque in 1600’s on society, church and politics
  • Activity – make a plaque charm

Module 2 – Petulance

  • Political
  • Religious
  • Social
  • Who had what against whom
  • Why we lost our King
  • Activity – Drama – rabble rousing

Module 3 – Civil War

  • Call to arms
  • Arms and armed
  • Armour
  • Activity – drill

Module 4 – Cromwell

  • From success to unpopularity
  • No music, no Christmas pudding
  • No ongoing support
  • Highs and lows of Cromwell’s England
  • Activity – drama, for and against.

Module 5 – Charles II

  • Learn about Charles II

The Norman Conquest

Module 1 – Life of a Villain

  • Peasant life
  • Food
  • Work
  • Rights and responsibilities
  • Village life
  • Activity – food tasting

Module 2 – Arms and Armour

  • Life of a knight
  • Hands on session – armour
  • Study weapons
  • Life of an English bowman
  • Activity – archery

Module 3 – Knight School

  • Interactive session of tasks employing skills required by knights

Module 4 – Medicine

  • What was available for the sick
  • Beliefs and practices
  • Activity – diagnosis by cabbage water

Module 5 – Churches

  • Tour of church
  • Beliefs of the Normans
  • Activity – illuminated letter

Module 6 – The Conquest

  • Why the Normans came
  • Why they were successful
  • Activity – invasion game

The Tudors

Module 1 – Tudor Food

  • Sight, taste and smell of Tudor fare
  • Fragile nature of growing your own food
  • Preserving, cooking and presentation of food
  • The influence of religion on what Tudors ate

Module 2 – Tudor Medicine

  • View Tudor medicinal plants
  • See how the apothecary treated the sick
  • Science, religion and superstition
  • Effects of the Plague
  • Activity – Tudor diagnosis with cabbage water

Module 3 – Tudor Garden

  • Look at Tudor plants
  • Learn about use of plants for; food, clothes, dye, household activities and medicine
  • Activity – cleaning teeth and washing hands

Module 4 – Arms and Armour

  • Learn how to be a knight
  • Armour
  • Training
  • Skills of an English Bowman
  • Activity – archery

Module 5 – Tudor School Room

  • Learn Tudor manners
  • Practice your Latin
  • Write with a quill
  • Read and do maths, Tudor Style
  • Activity – role play

Module 6 – Daily Life

  • Learn the skills needed by Tudors to provide for themselves
  • Day to day tasks that kept them fed and clothed
  • Activity – weaving

Module 7 – Games and Dancing

  • Experience a range of leisure activities; Maypole dancing, bowling, throwing horseshoes and quoits
  • Activity – playing and dancing

Module 8 – Tudor Courtroom

  • Hear the real cases from Tudor times
  • Learn the fate of the accused
  • Activity – role play, be the JP, Jury, Constables, Accused.

Henry Tudor

A bespoke day please contact us to discuss which aspects of Henry Tudor’s life and reign you wish to explore