Educational Visits Essex

We cover lesson plans for EYFS, KS1, KS2 and KS3. An educational visit to Layer Marney Tower is a fantastic experience for your children, however much they have learnt in school, if they are studying the Tudors, it is when they meet a “cunning woman” for “real” and are offered some of her cures for their common ailments – a live frog down the throat for a sore throat, etc or realise that nettles were a staple food for peasants, Tudor life comes to life.

The cost per child is £8.00 plus VAT (£9.60 including VAT)  One adult per 10 children are free, staff supporting children 1:1 are free.  Additional adults £7 per person including VAT.

Although we are a Tudor building, there has been habitation on this site for hundreds of years. Therefore we have new courses that can fit in with the new Curriculum.

See our School Visits Pinterest Board

Layer Marney Tower has huge experience in providing educational visits for school groups. Our education team is very adaptable and we can fit into your school’s needs, so if you don’t see the type of course you were looking for, do ask, it is likely we can accommodate you, writing a new lesson just for your school, or adapting one of our stock lessons.

Lesson Topics

Early Years

We have educational days specifically for the EYFS. To organise your day, choose from the lesson topics below.

Beauty and the Beast

Module 1

  • Follow Beauty and the Beast’s Trail, find a rose petal and swap it for a treat.
  • Activity – Make a Beastly Mask.

Module 2

  • Be a Beast – learn how to grow, stalk, pounce and creep like the Beast.

Module 3

  • Making – make Beauty’s jewellery or a crown.

Module 4

  • Beastly Activities – search for the Beast; follow his footprints, is he at the top of the Tower?
  • Make a sticky Beast.
  • Play musical Beasts.
  • Listen to the story of Beauty and the Beast.

The Big Red Layer Marney Bus (Transport Day)

Module 1

  • Farm Stop – Find Animals used to transport people or goods.
  • Look at the Layer Marney animals.
  • Activity – Make an animal puppet or mask.

Module 2

  • Barn Stop – Transport hunt. Can you find a bike, a car, a tractor, a cart, a boat etc?
  • Activity – Make a sand/salt and glue picture.

Module 3

  • Tower Stop – Make and fly paper planes or gliders or make and float your boat.

Module 4

  • Climb the Tower for story telling and songs – story – the Naughty Bus or the Owl and the Pussycat. Songs – the wheels on the bus and Old MacDonald.

Module 5

  • Car Park Stop – explore the bus, climb the stairs, sit in the driver’s seat, ring the bell, count the wheels, sing the wheels on the bus.
  • Take a ticket to ride (mini passport) which will be stamped at each stop.

Key Stage 1

We also have dedicated educational days for KS1, read about the choice of lesson topics available.

Knights and Ladies / Kings and Queens

Module 1

  • Tower and story.

Module 2

  • Arts and Crafts.

Module 3

  • MakDrama.

Module 4

  • Themed play and trail.

Pirates

Module 1

  • Pirate School – learn the skills to be a pirate.

Module 2

  • Make a pirate outfit; eye patch, hat, flag, sword and hook.

Module 3

  • Treasure Hunt – follow the clues on the map, make your own map puzzle.

Module 4

  • Pirate dancing.

The Great Fire of London

Module 1

  • Story of the fire – the words from Samuel Pepys – drama.
  • Re-enactment, hot seating drama.

Module 2

  • Burning – what burns, health and safety to prevent fires.

Module 3

  • Art – silhouettes and chalk pictures of Fire of London.

Module 4

  • Daily life in Stuart England – life and times, tour of site.

Dinosaurs

Module 1

  • Make a dinosaur mask.

Module 2

  • Dino drama – be a dinosaur, move like one and sound like one.

Module 3

  • Go on a dinosaur hunt – who will live here?

Module 4

  • Stickers – re-create a dinosaur scene.

Module 5

  • Dino dig – sand trays, dig up a dinosaur.

St George & the Dragon

Module 1

  • Story of St George and the Dragon – puppets and drama.

Module 2

  • Make a shield.

Module 3

  • Arms and Armour – handle the armour and see how a knight dressed, have a go at archery.

Module 4

  • Make a dragon – make your own stretchy dragon.

Module 5

  • Make a dragon mask – drama session, be a beast.

Module 6

  • Dragon Hunt – follow footprints, steal treasure from the dragon, swap treasure for gold coin.

Beauty and the Beast

Module 1

  • Follow Beauty and the Beast’s Trail, find a rose petal and swap it for a treat.
  • Activity – make a Beastly Mask.

Module 2

  • Be a Beast – learn how to grow, stalk, pounce and creep like the Beast.

Module 3

  • Making – make Beauty’s jewellery or a crown.

Module 4

  • Beastly Activities – search for the Beast; follow his footprints, is he at the top of the Tower?
  • Make a sticky Beast.
  • Play musical Beasts.
  • Listen to the story of Beauty and the Beast.

Key Stage 2

We provide a range of topics designed for the KS2 curriculum. Below are the topics to choose from.

Life in the Stone Age

Module 1

  • Archaeology Dig – see what you can find. How do we know what we know? What do you think the objects were used for or who might have used it.

Module 2

  • Daily Life – food, clothes, routines.
  • Activity – tastings.
  • Routines.
  • Activities – tastings.

Module 3

  • Stone Age School – check out your stone age skills, could you hunt lunch? Whose tracks are you following? Could you identify the right plants to eat? How are our throwing skills?
  • Activity – complete a variety of tasks.

Module 4

  • Use of clay.
  • Activity – make your own clay pot.

Module 5

    • Cave Paintings.
    • Activity – art work.

Life in the Bronze Age

Module 1

  • Archaeological Dig – discuss finds, how do we know what we know, what do we think the objects were used for?

Module 2

  • Daily Life – daily life in the Bronze Age, food, clothes jobs, food tasting.

Module 3

  • Art Work – learn about art work based on metal work from the time, design and decorate a dagger.

Module 4

  • Clay Work – learn about clay work (based on beaker work).

Module 5

  • Bronze Age School – explore the skills you need to stay alive in the Bronze Age – undertake 10 task.

Life in the Iron Age

Module 1

  • Archaeological Dig – discuss possible use, by whom.
  • Activity – dig and sort by various criteria.

Module 2

  • Daily Life – life in an Iron Age Fort. Finding food, clothes, jobs, defence and resources.
  • Activity – weaving or making a clay pot.

Module 3

  • Metal Work – look at art and jewellery. Weapons of the time.
  • Activity – design some metal work and art work.

Module 4

  • Boudicca – Boudicca and resistance to the Romans.
  • Activity – Resistance School – try your hand at resistance skills.

Roman Britain

Module 1

  • Artefacts – explore the artefacts, discuss uses, set and sort who might have used them. Q and A generated by artefacts.

Module 2

  • Food – what might a Roman kitchen have been like? Look at food Romans brought us. Look at when they ate and what they ate.
  • Activity – food tasting.

Module 3

  • Clothes – who wore what, where. Home in Italy. Here in Britain. Soldiers, slaves.
  • Activity – dressing up.

Module 4

  • Gladiator School – look at training of a gladiator. Practice skills needed appear in arena.
  • Activity – Gladiator task.

Module 5

  • Daily Life – here in Roman Britain, How Roman Britain lived. Town life, villa farming.
  • Activity – jewellery making.

Module 6

  • Arms and Armour – life of a Roman soldier on campaign. Invasion of Britain.
  • Activity – explore arms and archery.

Module 7

  • British Resistance – Boudicca. Tribe resistance. Success or failure.
  • Activity – resistance school.

Anglo-Saxon Life

Module 1

  • Artefacts – look at objects, discuss possible uses. Set & sort by various criteria, question and answer session stimulated by objects.

Module 2

  • Daily Life – Look at everyday village routines, jobs, food, clothes, who did what. Make a clay pot.

Module 3

  • The Thing (Court) – how society was run and ordered, laws, crime and punishment. Drama, re-enact a Thing.

Module 4

  • Invasion and Settlement Famous People – King Alfred, Atheistan – drama and art..

Module 5 – Writing

  • Writing – runes, sagas.

Module 6 – Designs and art

  • Designs and Art – looking at examples – making jewellery.

The Vikings

Module 1

  • Artefacts – explore the artefacts, discuss possible uses, set and sort as to might have used them, question and answer session stimulated by objects.
  • Activity – artefacts.

Module 2

  • Journeys – look at the reasons to go on Viking journeys, invasions, raids and new settlement.
  • Activity – make a Viking Long Ship.

Module 3

  • Daily Life – look at typical Viking settlement, everyday tasks for men women and children, clothes, food and homes.
  • Activity – weaving or dying.

Module 4

  • Arms and Armour – look at fighting techniques, invasion, raids, berserkers..
  • Activity – archery.

Module 5

  • The Thing – a look at Viking Society how it was run, law and punishment.
  • Activity – re enact a Viking Thing, take the part, act out scenes.

Module 6

  • Famous Vikings – Leif Ericson, King Canute, Harold Haardwaade.
  • Activity – stories.

Module 7

  • Sagas and Runes – explore both, write with runes.
  • Activity – clay work.

Module 8

  • Trading and selling – look at where they went and what they traded.
  • Activity – jewellery making.

Medieval England

Module 1

  • Food – a Mediaeval peasant’s view of life. How he lived, how he worked. Life as a villain. His rights and dues.
  • Activity – food tasting.

Module 2

  • Arms and Armour – study the life of a knight. Explore his armour and training. Compare with the skills of an English Bowman.
  • Activity – Archery.

Module 3

  • Mediaeval Barn, Church, Estate – explore the mediaeval barn.
  • Visit the Church to see the Mediaeval tombs. Look at the Mediaeval Estate.

Module 4

  • Justice – look at Mediaeval court procedures. Understand laws and punishments, rights and responsibilities. How easy was it to become an outlaw?

The Tudors

Module 1

  • Tudor Food – experience the sight and smell of Tudor fare.
    Understand the fragile nature of Tudor existence. See how food was preserved, how it was cooked and what was available when and to whom. Learn how the Tudors fed themselves from the hedges and byways.
  • Activity – taste rye bread and goats’ cheese.

Module 2

  • Tudor Medicine – visit the apothecary to see how wounds and ailments would have been treated – a mixture of science, religion and myth. Discover how they dealt with sickness. Undergo diagnosis with cabbage water.

Module 3

  • Use of Plants – discover the plants that the Tudors used for food clothes, colour, household tasks and medicine. Activity – cleaning teeth and washing hands Tudor style.

Module 4

  • Arms and Armour – learn how to be a knight, feel the weight of the armour, study weapons, look at the life of an English Bowman.

Module 5

  • School Room – learn some Tudor manners. Practice our Latin and quill writing, study reading and mathematics, Tudor style.
  • Activity – writing with quill pen.

Module 6

  • Games and Dancing – experience a range of leisure activities, maypole dancing, formal dance, throwing the horse shoe and quoits.
  • Activity – playing games and dancing.

Module 7

  • Daily Life – learn skills needed by ordinary Tudors for day to day living, how to make your own clothes, how to manage your own house.
  • Activity – spinning and weaving or beeswax candle making.

Module 8

  • Tudor Tombs – visit the parish church of St Mary the Virgin. Learn about the power the church had over the daily life of the Tudors.
  • Activity – look at the tombs.

The Egyptians

Module 1

  • Hieroglyphs – look at the decipher wheel. Write a secret message, translate someone else’s message. Make a hieroglyphs wheel.

Module 2

  • Artefacts – what do they tell us about Egyptian life.
  • Activity – sorting and setting artefacts.

Module 3

  • Art Work – learn about art work based on metal work from the time, design and decorate a dagger.

Module 4

  • Egyptian Masks – make Egyptian mask, characters from Egypt.
  • Activity – drama and stories with the mask.

Module 5

  • Everyday life in Egypt – what did they eat and do?
  • Activity – tasting.

The Elizabethans

Module 1

  • Elizabethan Food.

Module 2

  • Elizabethan Medicine.

Module 3

  • Use of Plants.

Module 4

  • Arms and Armour.

Module 5

  • Games and Dancing.

Module 6

  • Elizabethan Daily Life.

Module 7

  • Tombs.

Module 8

  • Elizabethan Explorers.

Normans

Module 1

  • Knight School – the life and times of a knight. Learn how to be a Knight, look at this training, armour and weapons, try on the armour. Look at being a bowman. Try archery.

Module 2

  • Daily Life – look at how Normans fed and clothed themselves. Look at all the jobs that needed doing to ensure you stayed alive.
  • Activity – weaving.

Module 3

  • Food – what was it? Where did it come from? What did it taste like? Who ate what? When?
  • Activity – food tasting.

Module 4

  • Medicine of the Time – Illness and cures, activity – diagnosis and treatments.

Module 5

  • Crime and punishments – look at the laws and life of an outlaw.
  • Activity – court session.

Meet the Ancestors

Module 1

  • Find the Ghosts – find the ghosts who may be living at Layer Marney Tower. Compass work, map reading follow the clues to find them.

Module 2

  • Confront the ghosts – which will mean note taking, use of evidence and listening skills.

Module 3

  • Interview the ghosts to discover their personal story – which will involve asking questions, hypothesising, can you believe your eyes and ears?
Topic Details

A cross curricular course (history, geography, maths and English)

The ghosts that may be found are; Lord Marney, who died in 1523 before he was able to complete the building of his Tudor Palace. Joan Gibson, who was hung as a witch in 1587 for allegedly burning down Messing Windmill. Sarah Brewer, the Ale Mistress, who died of the Plague in 1563 and may be found in the barn where she has apparently been for 500 years.

Pupils will do all three modules and be taken to the top of the Tower.

Key Stage 3

We offer bespoke days, tailored to meet your requirements. Get in touch to discuss what you would like to do.

Use Layer Marney Tower as your “significant historical place in your own locality, studying an aspect of history of the site”.

Do get in touch for more details about our courses. We very much look forward to hearing from you.

Sarah Openshaw
Layer Marney Tower
Telephone 01206 330784
sarah@layermarneytower.co.uk